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EVE Online
EVE Online
EVE Noctis Ship Launched
Sep 21st


For those wondering, the tractor beam cycle bonus is a mild timesaving tweak – anyone who’s tried to really optimize their Marauder salvaging has probably become a little frustrated with waiting for tractors to finish cycling, and with the increased speed that the Noctis will be pulling things in, the default cycle length will end up wasting a fair amount of time. The tractor cycle bonus is meant as a mild offset to this; the salvage cycle bonus is more obviously useful.
We’ll be seeding the new skill and blueprint in ORE stations everywhere (ie, Outer Ring) in the next expansion, retailing for 1,600,000 and 390,000,000 respectively. Aaaaand… that’s about it, really. Hope you find it useful!
EVE Unhappy Customer Project
Sep 16th

Before starting the Unhappy Customers project we were doing regular quality audits as well as using the escalation process and organic peer review to locate and fix mistakes. But we wanted even more overview.
The first challenge we faced was finding a way to proactively spot mistakes in petitions that are neither escalated nor reported to Senior or Lead GMs. As we receive approximately 30 thousand petitions every month, manually going over each one was not an option (not one we’d want to bill you guys for, that’s for sure). It didn’t take much deliberation on our part to realize that the rating system which we’ve already got in place could be used as a way to spot potentially mishandled petitions by simply looking up the petitions rated poorly by our own customers.
EVE Online Death of An Industrialist
Sep 12th
Check out here for more EVE Online news, here today we are going to discuss about EVE Online Death of An Industrialist, now follow my step to have a look below.

It’s often said that the EVE Online universe is a dark and harsh place, the market overflowing with con-artists and the skies filled with pirates looking for some easy prey. The sandbox style of New Eden enables emergent gameplay like market manipulation, corporate infiltration, spying and theft. When faced with the choice, some players choose to be ruthless outlaws who will stop at nothing to further their own goals. Political puppet-masters pull the strings on the alliance war machines from behind the scenes, spies infiltrate corporations to gather intelligence, and thieves plot their way to riches.
The latest official game trailer makes a big point of this side of EVE, telling an incredible story of revenge and theft that closely mirrors the reality of New Eden. As if to highlight the point made by the trailer, this week EVE player Bad Bobby confirmed that he’d stolen a total of 850 billion ISK from players in the investment market. Concluding a plan set in motion years ago, Bobby pulled off the theft last week of his supposedly secured Titans4U company. In keeping with this recent theme of theft and corruption, this week’s EVE Evolved is a story of revenge, corporate infiltration, social deception and utter destruction. I’ve embellished the story in places and names have been changed to protect the privacy of all those involved, but the events described are real. More >
EVE Jumping En Masse Issue Settled
Sep 11th
Good news for you here, guys, that is EVE Jumping En Masse Issue settled. The details are below.
EVE Online developer “GingerDude” has penned a new article related the on-going series about fixing lag on the official site. Titled “fixing lag: well, this one doesn’t really…”, the article discusses the massive wait times players were experiencing when jumping en-masse into highly loaded systems. Devs worked through the issue and quietly released the code onto servers and…nothing blew up!
When nothing blew up, we left it enabled on fleet fight nodes, followed by staggered deployment to Jita and mission hubs and finally making it the default way to do things on the 29th of July.
Now, much tighter locks don’t lighten the load on the server at all. The same amount of work still needs to happen for any given jump; we’re just mixing the tasks up better so it’s fair to those wanting in on it. In effect it means that someone else blocks you a lot shorter when you jump, which means you get added to the fight at the other end sooner allowing you, dear pilot, to activate your modules and drones and whatnot and thus actually adding to the existing load and increasing the existing lag.
EVE Online Universal Glory Sweepstakes Announced
Sep 8th
CCP Games has announced the EVE Online: Universal Glory Sweepstakes along with a flashy new video and contest page. The video features a look at the game and how one player can make a difference in the entire EVE universe. The sweepstakes awards all sorts of impressive gear. Check it out by clicking below:

New EVE Trailer Released By CCP
Sep 6th
Good news share with you here, that is CCP releases new EVE trailer and new contest, have a look now.

While most of the MMORPG fans at PAX are focused on headline-hogs like Guild Wars 2 and The Old Republic, EVE Online is making its share of noise, first with a new expansion announcement followed by the unveiling of a new game trailer titled Causality. CCP Games has also revealed a new contest called the Universal Glory Sweepstakes. Despite stiff genre competition, the Icelandic development firm shows no signs of slowing down development on its landmark space sandbox, and players now have the opportunity to win computer hardware and EVE merchandise including a complete gaming system and a year’s subscription to the game.
The contest runs through October 3rd, and the entry form requires you to answer a couple of questions posed about the new Causality trailer. Check it out after the cut or at the official contest website.
The EVE Online that Could Be
Sep 6th
Pay your attentions here to view the five parts of the EVE Online that could be here, guys.

Each of us has a different idea of the perfect game, whether it’s an existing game with a few tweaks or something completely new. Game designers work tirelessly to make their own vision of the perfect game a reality, but there’s no telling what players will think of a feature until it’s finished. In the process of transforming a feature from a gleam in the game designer’s eye to a finished product, something is unfortunately often lost in translation. Limitations in the technology being used or the manpower available can render the ideal implementation infeasible.
As players, we don’t really see that full development process. That doesn’t stop us from painting our perfect vision of an upcoming or potential feature and how awesome it could be. In the coming years, the EVE Online developers will be going through the process of making some of their most incredible visions a reality. Ideas like walking in stations and integrating the upcoming MMOFPS Dust 514 with EVE’s planetary interaction feature will be put through a potentially brutal development process. We can only hope that as little as possible of those visions we’ve heard from EVE’s developers gets lost in translation.
In this speculative opinion piece, I look at a few areas in which EVE is sure to be expanded in the coming years and discuss what I’d consider to be the ideal way they could be implemented or handled. More >
EVE Online Guide
Aug 30th
EVE Online time now. Catch more eve info here. Are you ready? Go.
The EVE Evolved column has been home to dozens of in-depth guides on various aspects of EVE Online. Over the past two years, I’ve written multi-part guides to many industrial and PvP-oriented topics. On the topic of research and development, we’ve covered tech 1 research, invention, reverse engineering and five top tips for researchers. Perhaps more useful was the three part series on trading, which first covered the basics before delving into advanced trading strategies and a few useful tips. Other guides which have proven popular among newer players included our three-part guide to mission-running, and the recent three-page guide to exploration. More >
EVE : The war on lag
Aug 24th
Welcome here, buddies. Some EVE fans are complaining about lag. Throughout the game’s seven-year history, developers and server engineers have waged a constant battle against the lag monster. Frequent upgrades and code overhauls have ensured that the capacity of each server cluster increased at pace with the growing subscriber numbers. When the Dominion expansion came, something in it caused lag to get a lot worse. The issue has yet to be corrected and has even spurred some players to put media pressure on CCP to correct the issue.

Until recently, the developers at CCP had been very quiet on the topic of lag and their efforts to combat it. Aside from the occasional fleet-fight mass testing event on the test server and the news that there was actually an entire team dedicated to lag, players were left largely in the dark as to what was being done to address the issue. In the absence of strong evidence to the contrary, many players began to assert that EVE’s developers weren’t working on lag at all. Earlier this week, we posted that CCP was planning a series of devblogs on lag to showcase the progress it’s made. In a surprisingly rapid turn-around, four devblogs on lag and another on CCP’s core technology groups have already been posted. They cover such topics as server scalability, the results of recent mass testing events, and CCP’s new “thin client” testing tool.
In this week’s EVE Evolved, I introduce each of CCP’s four recent devblogs on lag with a quick summary. More >
EVE Online Heroes
Aug 18th
Hi, friends, good a new week here. Today we are going to talk about the EVE Online Heroes with you here. Details below:
For every low-life scammer trying to steal your hard-earned ISK, there are helpful individuals working to counteract scamming. For every war-mongering pirate preying on new players, there are hundreds of people willing to teach new players to defend themselves and stay safe. Despite all the talk of EVE’s anti-social element, you’ll also find a rich and diverse community, built around forums, chat channels and dozens of blogs. Programmers even spend their free time to provide the community with free tools to aid play. These are all people I would call heroes of EVE, either because they work to prevent the wrong-doings of outlaws, or because they selflessly enrich the EVE community.
In this opinion piece, I look at a few of the people and groups I consider to be true heroes of EVE. Who are your heroes?
Chribba — Third party service and more
In last week’s article, I talked a bit about Miz Cenuij and the fortunes he made from scamming people on mothership sales. This worked because motherships are unable to dock at a station, and so the trade had to be made manually by ejecting from the ship. By insisting on payment in part or full before ejecting, Miz was able to get money out of potential buyers without handing over the ship. In response, long-time community supporter Chribba stepped in to fill the vital role of third party handler.
In mothership trades, people now routinely request that the ISK be given to Chribba, who holds it until he can confirm that the ship is now in the buyer’s hands. The popularity of his service has almost entirely eliminated scams on mothership sales. He’s been contracted to act as a third party handler in a huge range of trades, from corporation transfers to titan sales. Emulating his success, many players with a good reputation have begun their own third party schemes. If you’re using one of these services, make sure you know who you’re dealing with and trust them implicitly. If in doubt, always ask for Chribba. More >
