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EVE Noctis Ship Launched
Sep 21st


For those wondering, the tractor beam cycle bonus is a mild timesaving tweak – anyone who’s tried to really optimize their Marauder salvaging has probably become a little frustrated with waiting for tractors to finish cycling, and with the increased speed that the Noctis will be pulling things in, the default cycle length will end up wasting a fair amount of time. The tractor cycle bonus is meant as a mild offset to this; the salvage cycle bonus is more obviously useful.
We’ll be seeding the new skill and blueprint in ORE stations everywhere (ie, Outer Ring) in the next expansion, retailing for 1,600,000 and 390,000,000 respectively. Aaaaand… that’s about it, really. Hope you find it useful!
EVE Jumping En Masse Issue Settled
Sep 11th
Good news for you here, guys, that is EVE Jumping En Masse Issue settled. The details are below.
EVE Online developer “GingerDude” has penned a new article related the on-going series about fixing lag on the official site. Titled “fixing lag: well, this one doesn’t really…”, the article discusses the massive wait times players were experiencing when jumping en-masse into highly loaded systems. Devs worked through the issue and quietly released the code onto servers and…nothing blew up!
When nothing blew up, we left it enabled on fleet fight nodes, followed by staggered deployment to Jita and mission hubs and finally making it the default way to do things on the 29th of July.
Now, much tighter locks don’t lighten the load on the server at all. The same amount of work still needs to happen for any given jump; we’re just mixing the tasks up better so it’s fair to those wanting in on it. In effect it means that someone else blocks you a lot shorter when you jump, which means you get added to the fight at the other end sooner allowing you, dear pilot, to activate your modules and drones and whatnot and thus actually adding to the existing load and increasing the existing lag.
EVE Online Universal Glory Sweepstakes Announced
Sep 8th
CCP Games has announced the EVE Online: Universal Glory Sweepstakes along with a flashy new video and contest page. The video features a look at the game and how one player can make a difference in the entire EVE universe. The sweepstakes awards all sorts of impressive gear. Check it out by clicking below:

EVE Online PLEX Changes
Jul 12th
Are you a fan of EVE Online? Let’s look at below to see some info about EVE Online PLEX Changes. Now follow me.

When it comes to fighting the gold-sellers, Icelandic game developer CCP Games took an innovative approach to the problem. Players of EVE Online can buy game time with cash and then trade it with other players as in-game “Pilots License EXtensions” (PLEX). This lets people with cash to spare effectively purchase ISK from other players, while those with plenty of in-game ISK can effectively play for free. With a legitimate method for buying ISK, players needn’t face the inevitable threat of bans and key-loggers from nefarious sources. Fearing that the market for PLEX might not take off if they were at risk of being lost during transport. To combat this issue, CCP made it impossible to move them from the station they were redeemed at.
In a new devblog, CCP Zulu explains plans to remove all the transport restrictions on PLEX. In addition to being able to undock with a PLEX in your cargo hold, you’ll also be able to place them into courier contracts. When these changes come into effect, you might see someone hauling game time from station to station. If you plan to move any PLEX around, be extremely wary of suicide attacks. EVE’s darker social element routinely scans passers-by in high-security space, looking for juicy targets to gank. The possibility of finding game time amongst the loot may send them into overdrive. The changes are due to come into effect on Tuesday the 13th of July.
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EVE Online Loot And Plunder
Jul 12th
Morning guys, today’s topic is the EVE Loot And Plunder, I think you may like it. Now follow me to know details below:

Exploration is one of EVE Online’s most lucrative and enjoyable PvE professions, combining complex probe-scanning with mission-style combat. Through exploration, you’ll find hidden sites across New Eden, packed full of NPCs to kill and loot to grab. Exploration is a casual PvE element that spans all skill levels, with new players able to get involved from their first week in the game. In last week’s first part of this guide to exploration, I explained how new players can get into the lucrative profession and examined one of the most popular scanning techniques.
A wide range of hidden sites spawn across EVE, just waiting for a lucky traveller to scan them out. Tucked away in the depths of space, you’ll find hidden asteroid belts, hacking database, archeological relics, salvaging fields and unstable wormholes. Those looking for riches will be pleased to find cosmic anomalies full of NPCs to kill and dungeon-like military complexes with a chance to drop rare and expensive loot.
In this guide, I look at the different types of site you can find via exploration, what loot you can expect to find in each of them and what kind of challenge you’ll face.
Types of site: “Unknown”
Much to the dismay of complex-hunters, the “unknown” signature type is shared between deadspace complexes, cosmic anomalies and wormholes. If you find an unknown type cosmic signature, you’ll have to keep scanning to see whether it’s a deadspace complex or a wormhole. Cosmic anomalies, on the other hand, will always obtain a 100% positive lock when using probes or even the built-in ship scanner.
Anomalies are small sites with a concentration of NPCs to kill. Most have multiple waves that spawn in a single area, and many have the added chance of spawning a rare faction ship. Cosmic anomalies provide a steady stream of ISK but you won’t make any big finds in most of them. Rarely, completing a cosmic anomaly will award you with an escalation in your mission journal. This sends you to a nearby solar system to complete a second stage of the encounter with greater rewards. If you’re lucky enough to get several escalations in a row, the end reward can be worth a ton of ISK.
Types of site: Deadspace complex
Unknown type cosmic signatures that aren’t wormholes will always be military complexes. These are multi-room combat sites similar to high-level combat missions. Unlike missions, however, many contain bosses that can drop expensive deadspace modules as loot. While warping to a site, you might get a pop-up message stating its DED rating out of ten. Sites with a DED rating will almost always have one or more bosses that can drop deadspace modules. The DED rating also serves as an indicator of how difficult the site will be and the maximum sizes of ship that can enter. The highest rated DED complex you can find In high security space is 4/10, which has a chance to drop rare cruiser-sized corpum modules.
Not all military complexes have a DED rating, so take care when entering a complex you’ve never been in before. The NPCs you’ll face are usually the same type as can be found in the local asteroid belts, though sometimes others are found. Rogue Drone complexes, for example, can be found all over New Eden. These aren’t very popular with most explorers as they provide refinable materials that must be looted instead of direct ISK bounties. Like cosmic anomalies, some military complexes also have a chance to escalate and send you to a much more lucrative site.
Types of site: Profession site
Over the years, CCP have introduced three mini-professions that players can take up: Salvaging, hacking and archaeology. All three mini-professions play a huge part in wormhole expeditions and the creation of tech 3 strategic cruisers, but they have their uses in normal space too. Strewn across New Eden are hidden profession sites where you can put those skills to use. Cosmic signatures with radar type signatures are hacking sites, in which a codebreaker module can be used to tap into enemy database structures. The structures are generally protected by NPCs and when opened yield research materials for tech 2 invention.
Magnetometric signatures are a little more ambiguous as they’re used for both salvaging and archaeology profession sites. The message that appears when warping to the site will provide some clue as to which module will be required. Salvaging sites contain wrecked ships that appear as containers in space and can be opened with a Salvager module. They yield mostly tech 1 rig components and sometimes yield a few valuable tech 2 components. Archeology sites work in a similar way, where an Analyzer module is used to unearth tech 2 rig blueprints and sometimes rare skillbooks from the remains of long-dead civilisations.
Additional finds
Depending on whether you’re into mining or not, finding a gravimetric signature can be a cause for elation or frustration. These are hidden asteroid belts, typically containing ore of a higher grade than can be found locally. In a nullsec system with only gniess, for example, you might find a site containing large quantities of bistot and crokite. Some of these sites spawn a small number of NPCs, so be sure to have some backup if you plan to mine in them.
Just over a year ago, unstable wormholes began randomly appearing all over New Eden. If you manage to scan one down, it can instantly transport you to another location. By right clicking the wormhole and clicking “show info”, you can obtain some vital information on how stable the wormhole is and what type of system it goes to. Wormholes to other normal star systems can be used as trade shortcuts, and those leading to nullsec can be useful for short-term access to nullsec resources. There’s a strong chance, however, that the wormhole won’t lead to a system within the EVE stargate network. They can instead bring you to one of 2500 hidden Sleeper star systems.
Summary
Whether you’re scouring high security space for that elusive 4/10 DED complex or searching for invention materials in nullsec, exploration is a great way to make ISK. The chance of making a big find is a strong lure, often drawing players out from the safety of high-security space. Many are drawn to the fortunes hidden in EVE’s lawless nullsec regions or the mysterious exploration content in wormhole systems, all of them hoping to strike it rich.
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EVE CCP’s Attitude To Council Summit
Jul 9th
Are you a fan of EVE Online? Do you know well of the game? Now we bring some info about EVE game to you to know more about it.
In recent years, CCP Games have made significant efforts to get players involved in EVE Online’s game design efforts. In addition to pre-releasing features on a test server to collect feedback, CCP have involved players more effectively in the development process through their innovative Council of Stellar Management. The council members are voted for by players, with the highest-voted member securing the chair position for the year. Players bring important EVE-related issues to their council representatives, who meet with CCP developers in Iceland twice per year for a week-long council summit.
During the summit, all the most important issues backed by the council are posed to developers and discussed. Previous council sessions have made a significant impact on the game, getting features like the skill queue implemented and providing key feedback on expansions. This year’s council had a record voter turnout, with confidence in the team at an all-time high. At the conclusion of their first council summit meeting with CCP, however, two key delegates have begun to voice concerns at the dismissive attitude with which they were met.
Skip past the cut to find out why two council members are annoyed with CCP’s approach to this year’s summit, and why it’s not all bad news and negativity.
The CSM as a stakeholder
This year, the CSM was to be given a stakeholder position at CCP, with direct influence in assigning some development resources. Despite this, developers were allegedly reluctant to commit to many solid allocations. CSM chairwoman Mynxee made the observation that the “CSM was consistently told that CCP cannot guarantee putting any resources on our current or future backlogged changes.” While this appears to go starkly against the supposed new role of the CSM as a development stakeholder, CCP clarified that the development resources simply aren’t available due to heavy work on Incarna and DUST 514.
Long-time CSM member Ankhesentapemkah had similar reservations, stating that “the CSM heard time and again that CCP simply does not have any resources to commit to anything.” She added that the “CSM openly questioned their purpose at this point, as they said there was little point in raising player issues if they were never going to get addressed.” Chairwoman Mynxee summed up her disapproval of CCP’s approach to the summit, noting a clear pattern in which “CSM requests for commitment, accountability, and communications were consistently met with resistance or refusal by CCP.”
It’s not all negative
Despite the negative comments each of them made about CCP’s inability to commit resources this year, both Ankhesentapemkah and Mynxee agreed that the meetings had been ultimately productive. Mynxee discussed the keen attitudes observed during face-to-face discussions with developers, calling the conversations “amazingly useful” and noting that developers were “engaged, interested, often on the same page, and provide[d] critical feedback.”
Some very positive feedback was received on the planetary interaction feature that arrived with the Tyrannis expansion. It seems CCP isn’t happy with the current state of the feature, which is essentially a skeleton of the original plans. Assurances were made that planetary interaction would be iterated on several times over the coming months, adding more depth, challenge and unpredictability.
Based on these two reports, this year’s summit seems to have had both high and low points. Discussions with CCP appear to have been as incredibly productive as ever, and progress is continually being made. However, CCP’s current focus on Incarna and DUST 514 may have rendered them unable to commit many developers to work on CSM issues. Full minutes of the meetings with CCP will be made public soon and players will be in a better position to judge the summit for themselves.
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