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Posts tagged lag
EVE Jumping En Masse Issue Settled
Sep 11th
Good news for you here, guys, that is EVE Jumping En Masse Issue settled. The details are below.
EVE Online developer “GingerDude” has penned a new article related the on-going series about fixing lag on the official site. Titled “fixing lag: well, this one doesn’t really…”, the article discusses the massive wait times players were experiencing when jumping en-masse into highly loaded systems. Devs worked through the issue and quietly released the code onto servers and…nothing blew up!
When nothing blew up, we left it enabled on fleet fight nodes, followed by staggered deployment to Jita and mission hubs and finally making it the default way to do things on the 29th of July.
Now, much tighter locks don’t lighten the load on the server at all. The same amount of work still needs to happen for any given jump; we’re just mixing the tasks up better so it’s fair to those wanting in on it. In effect it means that someone else blocks you a lot shorter when you jump, which means you get added to the fight at the other end sooner allowing you, dear pilot, to activate your modules and drones and whatnot and thus actually adding to the existing load and increasing the existing lag.
EVE : The war on lag
Aug 24th
Welcome here, buddies. Some EVE fans are complaining about lag. Throughout the game’s seven-year history, developers and server engineers have waged a constant battle against the lag monster. Frequent upgrades and code overhauls have ensured that the capacity of each server cluster increased at pace with the growing subscriber numbers. When the Dominion expansion came, something in it caused lag to get a lot worse. The issue has yet to be corrected and has even spurred some players to put media pressure on CCP to correct the issue.

Until recently, the developers at CCP had been very quiet on the topic of lag and their efforts to combat it. Aside from the occasional fleet-fight mass testing event on the test server and the news that there was actually an entire team dedicated to lag, players were left largely in the dark as to what was being done to address the issue. In the absence of strong evidence to the contrary, many players began to assert that EVE’s developers weren’t working on lag at all. Earlier this week, we posted that CCP was planning a series of devblogs on lag to showcase the progress it’s made. In a surprisingly rapid turn-around, four devblogs on lag and another on CCP’s core technology groups have already been posted. They cover such topics as server scalability, the results of recent mass testing events, and CCP’s new “thin client” testing tool.
In this week’s EVE Evolved, I introduce each of CCP’s four recent devblogs on lag with a quick summary. More >